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When enabled, changes to points and shapes are automatically keyed. You can disable this and set your keyframes manually, which is particularly useful if you intend to use the Curve Editor. See Animating Warps for more information. When enabled, output the image attached to the A input and any shapes in the curves list labeled with A.
Warp Point by Darrell Bain
When enabled, output the image attached to the A input warped by any shapes in the curves list labeled with A. When enabled, output the morphed A and B inputs and any shapes in the curves list labeled with AB. When enabled, output the image attached to the B input and any shapes in the curves list labeled with B.
When enabled, output the image attached to the B input warped by any shapes in the curves list labeled with B. When enabled, all correspondence points are displayed in the Viewer when a Correspondence tool is selected. Controls the lock state of the selected shape. Locked shapes cannot be modified. Clicking toggle boundary on a standard shape defines it as a Boundary and vice versa.
Use this option for complex warps where the Viewer update can be slow. With complex scripts, this mode maybe prohibitively slow. Click to enable Select mode allowing you to select points and shapes, or marquee select multiple points and shapes. Click to enable Correspondence mode or toggle between Add , Modify , and Remove mode:. These points are used to improve the warp accuracy in isolated areas, but overuse can cause performance issues.
Link's Awakening Switch Warp Points Guide
Click to enable Pin mode. You can use pins as single point joined curves to create warp or to secure specific points in place to isolate them from warping. Click to enable Join mode or toggle between Join , Reverse , and Unjoin mode.
compass-seamarketing.com/2485.php Reselect Draw to begin drawing another spline. When you mouse over a point, it turns green. You can change the default colors on the Viewers tab in the Preferences. To move several points together, draw a marquee around them and use the transformation overlay that appears. To compare the original and warped images, press D on the SplineWarp node to disable and enable it.
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Using the root , layer , and pair warp controls, you can affect different elements as required:. This control is disabled if anything other than layers is selected.
This control is disabled if anything other than pairs is selected. As a result, warping can introduce pixels from the image outside the format size, rather than black. When enabled, a boundary curve is added around the input format, limiting warp at the edges of the image. Higher values increase accuracy, but sacrifice speed and vice versa. For example, with open splines at low curve resolution, image tearing may occur.
You can raise the curve resolution value to compensate for tearing, but the render times increase. Adjusts the number of interpolated points on boundary and hard boundary curves.
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Higher values stop the warp from filtering through the boundary curves but sacrifice speed, and vice versa. Improves the accuracy of the preview at higher values and the rendering speed at lower values. Select the appropriate filtering algorithm see Choosing a Filtering Algorithm.
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You may notice that pixels in areas around warping are also moved to accommodate the change, but the distortion lessens the further you get from the repositioned points. To define a boundary for an existing curve, enable boundary in the curves list, as shown below. Using the example curves from Mr. Lion above, you could control the warp by adding a curve and designating it as a boundary:. To define a hard boundary for an existing shape, enable hard boundary in the curves list, as shown below. The effect of a hard boundary on a warp is quite distinct - the hard boundary, colored white by default, limits the warp effect to entirely within the closed shape:.
To add a warping layer to an output left-click feed in the dashboard bar at the top of the screen , right-click the appropriate output and select edit feed warping from the options list. Edit Feed Warping option being used to add a warping layer to an output feed. This will display a list of deformation layers.
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Drag any of the 4 points inwards to globally adjust the warping of the output. Adjust the horizontal and vertical bias to shift-scale the content. This feed warp is useful when projecting onto a cylindrical screen when not using Projector Simulation. It easily conforms a rectangular output to fit to a cylindrical screen. Creates an arbitrary number of grid points on the output which can be group-selected.
You can use this when local warping on an object is required. All Files.
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Section menu. Warping outputs In cases where the projection surface does not match the virtual 3D model i. Custom feedwarp Creates an arbitrary number of grid points on the output which can be group-selected. Related content.